Scoundrel Desktop
Hi there!
This game is based on the card game "Scoundrel", created by Zach Gage and Kurt Bieg.
My main objective was to turn the idea of the original game into a more visually interesting concept.
It's a little complex to explain the rules, so I think it's better to read them straight from the source.
If you know the rules, let me tell you the adaptations I made to the game:
-Barehanded fighting: Instead of just clicking the monster you are fighting, you must shift-click them instead.
-"Treasure room": This room is purely cosmetic: a golden room, that only has items in it.
-"Defense" and "Max value": The value of your weapon (e.g.: 6 of diamonds, on the original) is called "Defense", and its "Max value" refers to this part of the rules:
"It is important to note that although you retain your weapons until they are replaced, once a Weapon is used on a monster, the Weapon can then only be used to slay Monsters of a lower value (less than equal) than the previous Monster it had slain."
(This can be seen by hovering the mouse above your weapon at the box on the side.)
-To jump a room, you must press space. If you press it and change your mind, slide your finger to the "C" key.
-After you die, just press backspace to retry.
-There is no scoring system. Either you win, or you don't.
Have fun!
Credits:
-Player character, Skeletons and Hearts: Snoblin @ snoblin.itch.io
-Health Potions: Onocentaur @ onocentaur.itch.io
-Weapons: Timberwolf Games @ timberwolfgames.itch.io
-Sky background: Craftpix.net @ free-game-assets.itch.io
Dungeon made using the tool Dungeon Scrawl
P.S.: As this is a submission to the "No pressure jam #2", I've reviewed the games "Pinball" and "USB-BOT".
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | Rockety521 |
Genre | Strategy, Card Game |
Tags | Dungeon Crawler, Pixel Art, Roguelike |
Comments
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I don't know the scoundrel card game but now I have a good idea of it. I think this computer game is a good portation of the original game. Once I almost cleared the whole card stack. Also I like it that it is html5 so you can play it cross platform. I would say: well done!
Thanks for the feedback! :D